User guide · Overlays
Draw tabs, Stock, and 3D on the map.
Add objects from Stock in one click. Map is for countries and cities. Draw → Path connects those places. Settings (size, color) come after the object is on the map.
01Badges
- Click Badges on the left rail.
- Type a City Name (required), for example Paris.
- Optional: paste a Logo URL, or pick a stock image in the picker.
- Type Label Text (required), for example Deezer.
- Click Add Badge. A hex badge drops on that city.
- Click Remove on a row to delete it. With Select selected, you can also click the badge on the map.
02Draw inspector: Select, Text, Path
Click Draw on the left rail. Project name stays visible at the top. Pick a Map Tool — the Overlays list follows that tool.
- Select: Add Image and Add Icon at the map center (no city field). Parked 3D models from Stock show size and color here. Click an overlay to transform it.
- Text: set Default text / Size / Color / Font / Bold / Italic, then click the map to drop a label. Use Add Text Box for a news-style banner.
- Path: connect two Map highlights (or type cities), freehand stroke, Hold Map. Attach a parked 3D model to the path later.
03Select: Add Image, Add Icon
- Click Select (hand).
- Add Image: pick an image — it drops at the map center. Drag it.
- Add Icon: Browse 100+ icons — picking one places it immediately. Drag to reposition.
- Click an overlay on the map to select it. Use the corner handle to resize, the rotate handle to spin, ✕ to remove.
04Text: map text and Add Text Box
- Click Text.
- Set Default text, Size, Color, Font, Bold, Italic, then click the globe to drop a label. Drag it to reposition.
- Open Add Text Box: City, Headline, Subtext, Accent color, then Add Text Box.
05Path: highlights, 3D, Hold Map
- On the Map tab, add at least two countries or cities (Highlights).
- Click Draw → Path (pencil).
- Choose From and To, then Add path from places. Or expand Type cities.
- Click Hold Map on the canvas so the globe does not pan under a freehand stroke.
- To put a jet on the map first: Stock → click a model. It parks at center. Then Attach to path on the Select list.
- For a 3D model already on a path, drag 3D Model Size (0.1×–20×).
You can still attach a cutout or 3D model from the route row’s menu (optgroup 3D Models). A 3D model switches the map to Flat Map so the mesh is visible.
3D models render inside the Mapbox globe (WebGL), not as a floating image. Tilt and Bank sliders stay hidden for models — those are for 2D cutouts, images, and icons.
06Stock: cutouts and 3D models
- Click Stock on the left rail.
- Cards show a photo thumbnail, or a 3D cube if the model has no raster preview — never a raw .glb file as a picture.
- Filter by category (Transport, Military, Economy, Effects, People, Other, Animals, Objects, and any other tags on library cards). Locked Pro cards open Pricing.
- Click a Free card to add it to the map. A 3D model parks at the center — no route required. Size and color come after.
- Search if you know the name (for example Commercial Airliner).
07Model color, Follow camera, Flip, Rotation
On a route row that shows · 3D:
- Drag 3D Model Size until the mesh looks right on the path.
- Under Model color, click a part (Nose Cone, Wings, Tail Fin, Body) then a swatch. Single-mesh models tint as a whole.
- Pattern engine: Digital Camo, Racing Stripes, Custom Decals, or None. Custom Decals asks for an image to stamp on the selected part — you do not upload another GLB.
- Check Cinematic Camera Follow, then use Follow camera: Camera pitch, Camera distance, Camera bearing (Follow path / Lock north / Manual), Look-ahead.
On a route row that shows · cutout:
- Drag Rotation until the nose points along the path (−180° to 180°).
- Check Flip Direction if the cutout faces the wrong way.
- Drag Cutout size if it looks huge or tiny (64–720px).
- Cinematic Camera Follow and Follow camera work the same as for 3D.
08Dragging images, icons, and cutouts
Intended UX for images, icons, text, and 2D/video cutouts: click Select, click the overlay, then drag it. Use the corner handle to resize and the rotate handle to spin. Click ✕ to remove. Route cutouts can also be dragged after you click them on the path. Parked 3D models sit at a lng/lat; on-path models stay on the line as WebGL meshes — they are not HTML overlays you drag by a corner.
If a 2D overlay looks huge or stuck in the corner, select it with Select and drag the corner inward, or lower Cutout size on the route row. Do not hunt for sound effects under More — set Sound on the Assets tab. Exported MP4s show a thumbnail or cube for 3D models (the cloud renderer has no 3D scene).
Example: Paris → Berlin airliner video
- Map tab: highlight France and Germany. Optional flag fill.
- Stock: click Commercial Airliner (cutout) or a 3D model — it appears on the map.
- Draw → Path: From France, To Germany, Add path from places. Optional: attach the parked jet.
- For 3D: set 3D Model Size and Model color. For a cutout: Flip Direction if needed.
- Turn on Cinematic Camera Follow and set Follow camera if you want a chase shot.
- Assets: set Transition to Pop In and Sound to Whoosh.
- Play (wait ~15s), then Export 16:9 or 9:16.
Timing lives on Assets & timing and the Special Effects tab (grayed until the cutout or model is on a route). Export notes: Play & export.